//Gfx converted using Mollusk's PAGfx Converter

//This file contains all the .c, for easier inclusion in a project

#ifdef __cplusplus
extern "C" {
#endif

#include "all_gfx.h"


// Sprite files : 
#include "paper.c"
#include "rock.c"
#include "scissor.c"
#include "blue_arrow.c"
#include "qbutton.c"
#include "indicate_tie.c"
#include "indicate_winner.c"
#include "indicate_blank.c"

// Background files : 
#include "bg1_top.c"
PAGfx_struct bg1_top = {(void*)bg1_top_Map, 768, (void*)bg1_top_Tiles, 8640, (void*)bg1_top_Pal, (int*)bg1_top_Info };
#include "bg1_bottom.c"
PAGfx_struct bg1_bottom = {(void*)bg1_bottom_Map, 768, (void*)bg1_bottom_Tiles, 16576, (void*)bg1_bottom_Pal, (int*)bg1_bottom_Info };
#include "maingame_bottom.c"
PAGfx_struct maingame_bottom = {(void*)maingame_bottom_Map, 768, (void*)maingame_bottom_Tiles, 2688, (void*)maingame_bottom_Pal, (int*)maingame_bottom_Info };
#include "maingame_top.c"
PAGfx_struct maingame_top = {(void*)maingame_top_Map, 768, (void*)maingame_top_Tiles, 3904, (void*)maingame_top_Pal, (int*)maingame_top_Info };

// Palette files : 
#include "sprites.pal.c"
#include "bg1_top.pal.c"
#include "bg1_bottom.pal.c"
#include "maingame_bottom.pal.c"
#include "maingame_top.pal.c"


#ifdef __cplusplus
}
#endif

